In the last decade, the Five Forests have grown closer together – in spite of logging which has risen to an all-new high with the import of ultra-sharp blackglass axe-heads from across the Tower Sea.
The Godwoods have become liminal places of awe such as they have not been for generations; many have reported the Gods walking the Kingdoms in mortal guise.
The Dragon (coiled asleep under the Island of Mawr) and the Serpent (cold snake coiled under the sea in all directions) and their erstwhile cousin, the Mistlord, have waged heady battles with one another – culminating in the sinking of the island capitol of the Kingdom of Ternyn.
The easy barbarity of the Lesser Kingdoms, and the genteel barbarity of the High Kingdom, Foraoise, have strained against one another at the verge of war.
Strangers come from beyond the Endless Sea not to harry or rob, but only to disappear into Mawr, their races and appearances strange enough that they should be a stir among all the peoples of the 5 Kingdoms… and yet….
The Kingdom of Tuhál has noticed migrations of the Vulfen in the southern plains of the lost kingdom of Alae. The secretive cat-people, the P’ntri, are making themselves seen at the edges of the Teinwood – the rightful demesne of the Tuhál.
You are a unique and excellent person of the Kingdoms (in that the sense of person refers to any self-aware creature). Some worldly or otherworldly Power has engendered you to band with other heroes of Mawr, to gather together at the verge of the Teinwood in the northern contae of Cyrdaen in the Kingdom of Tuhál.
The Five Kingdoms have sent a party of the Great along the northern coast to meet a delegation of the P’ntri – the first such meeting ever in Mawr’s history.
Meanwhile, you have been send under the webbed verge of the Teinwood to find out what is really going on in Mawr’s shadowy, forested West.
What will you find?
Why were you chosen?
How much do you love the 5 brother Kingdoms of the Isle?
What manner of hero are you? Wise? Strong? Long-Laboring?
What are your special capacities? Are you Blessed by the Dragon? Cursed by the Serpent? Favored of the Mistlord? Lost among the Builder Structures? Get of the Gods?
Although the Kingdom of Tuhál is clearly the master of these interactions, the High Kingdom (Foraise) and the others have interest here, and Tuhál would never deny its brother Cahál from taking part…. What delicious political wonders await you?
Background Reading
- The World (Arcodd)
- The Island (Mawr)
- The Paths of Magic
- The Gods
- The Nightwings (Moons)
Create Yourself
Construct for yourself a sentence describing your hero of the form:
I am a(n) adjective type who actions.
e.g. I am a Ban Draoí who Walks the Path of Flesh (this is a formal wizard (ban draoí) who has power over the body – perhaps a shapeshifter)
Adjective
The Adjective is simple, like: brave, smart, charming.
It gives you a one-time bonus, and limitation for your character; e.g. Charming: “Trained (Charm/manipulate) Inability (general socialize)”
Type
The Type is one of:
- Monger: a craftsmen who works or fights with his hands, mongers are the rare ones who work with the complex metals of brass and iron.
- Boga: the name of the old messenger guild of the High Kingdom that eventually was folded into the territory of the Filidh (the bards), Bogas get things done in the world – either by themselves, or by others.
- Draoí: (“drEE”) the wise ones who walk the Paths – the wizards, the sorcerers, the bards, the servants of the gods
Action
The Action is something descriptive of what makes your character unique, and whence their power comes; eg:
- Bears the Teeth of the Serpent
- Masters Weapons
- Burns with the Fire of the Dragon
- is favored by the Day House
- Wields the Curse of the Night House